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Timur "Toivo" Ozdoev
Timur "Toivo" Ozdoev
Lead Level Artist @ Sperasoft
Novi Sad, Serbia

Summary

I view Environment/Level Art in games as a powerful narrative tool, conveying meaning through art, style, composition, shapes, details, lighting, color, and the overall gameplay experience via level design.
I am also focused on finding the most efficient solutions to complex challenges,
optimizing rendering, developing smart tools, promoting asset reuse, and maintaining a flexible and non-destructive approach.

Team collaboration, effective communication, proper planning, creating clear guidelines, providing timely feedback, and taking a systematic approach to all aspects of work are crucial to me. I strive to create effective and transparent processes.
I emphasize meticulous asset management and am always mindful of how my work
impacts the work of others.

Additional Information:
* Actively developing skills in Technical Art to improve efficiency in level production; exploring procedural generation workflows in Unreal Engine 5 (PCG) and optimization techniques
* Studying efficient shader workflows for environment art
* Researching advanced production pipelines for complex game systems and cross-disciplinary collaboration methods
* Developing small independent video games
* Practicing photography, with a focus on architectural lighting and artistic skill development

Skills

Team ManagementEnvironment Design3D ModelingConcept ArtLevel ArtLevel DesignTexturingLightingPCGHard Surface ModelingDigital SculptingPrototyping

Software proficiency

3ds Max
3ds Max
ZBrush
ZBrush
Blender
Blender
Unity
Unity
Unreal Engine
Unreal Engine
Substance 3D Designer
Substance 3D Designer
Substance 3D Painter
Substance 3D Painter
Photoshop
Photoshop
Gaea
Gaea
SpeedTree
SpeedTree

Productions

    • Video Game
      Cognition Method
    • Year
      2026
    • Role
      Founder, Art director
    • Company
      Team Cognition
    • Video Game
      Metal Eden
    • Year
      2025
    • Role
      Senior Level Artist
    • Company
      Reikon Games
    • Video Game
      GTFO
    • Year
      2021
    • Role
      Senior Environment Artist
    • Company
      10 Chambers
    • Video Game
      Cyberpunk 2077
    • Year
      2020
    • Role
      Environment artist
    • Company
      CD Projekt RED
    • Video Game
      Call of Duty: Infinite Warfare
    • Year
      2017
    • Role
      3d artist
    • Company
      Trace studio
    • Video Game
      Assetto Corsa
    • Year
      2014
    • Role
      vehicle artist
    • Company
      Kunos simulazioni
    • Video Game
      World of warships
    • Year
      2015
    • Role
      environment\ vfx artist
    • Company
      Wargaming
    • Video Game
      World of Tanks
    • Year
      2010
    • Role
      texture artist
    • Company
      Fury Lion group

Experience

  • Lead Level Artist at Sperasoft
    Novi Sad, RS
    September 2025 - Present

  • Lead Level Artist at Nekki
    RS
    March 2024 - July 2025

    Projects: Spine

    Role: Lead Level Artist

    Responsibilities:

    * Monitoring the visual direction of levels following artistic concepts and the project's style.

    * Executing tasks to achieve harmony in the color palette, lighting, and overall aesthetic perception of the level.

    * Creating effective and vibrant lighting enhances the level's atmosphere and evokes emotional reactions from players.

    * Using various types of fixtures, shadows, and color filters to achieve the desired effect.

    * Working on decorations to create richness and variety in the environment.

    * Detailing environmental elements such as plants, furniture, structures, and other objects makes the level more interesting and appealing.

    * Designing architectural elements of levels, considering not only functionality but also aesthetics.

    * Employing compositional techniques to create beautiful and memorable images.

    * Сoordination of work within the team

    * Organization of work and building a technical pipeline of work

    * Maintaining documentation

  • Senior Level Artist at Reikon Games
    Remote, PL
    September 2023 - February 2024

    Projects: Metal Eden

    Role: Senior Level Artist

    Responsibilities:

    * Collaborated closely with level and game designers to build and iterate on locations

    * Led a team of 5 artists, overseeing quality control and taking ownership of a game map

  • Senior Environment Artist at 10 Chambers
    Stockholm
    January 2022 - September 2023

    Projects: GTFO, Den of Wolves

    Role: Senior Environment Artist

    Responsibilities:

    * Created 3D models and textures, and set up materials in Unity

    * Assembled prefab modules for procedural level generation in Unity

    * Set up animations for environment elements

  • CEO, Art director at Team Cognition
    Lublin, Poland
    December 2021 - Present

    We are a small team currently working on a sci-fi first-person horror- puzzle adventure game

  • Environment artist at CD Projekt RED
    Warszawa
    September 2018 - December 2021

    Project: Cyberpunk 2077

    Role: Environment Artist

    Responsibilities:

    * Created modular architectural assets for in-game locations

    * Developed mood boards for locations and collaborated closely with concept artists, leads, and the art director

    * Gathered and analyzed references to define visual style, environment, and asset direction

    * Set up and tuned materials for architectural assets

    * Worked closely with level designers to support and enhance gameplay experience

    * Built quest-specific locations and contributed to open-world environments

    * Performed environment dressing and location detailing

    * Handled basic lighting setup for levels

    * Optimized game locations to meet performance requirements

    * Collaborated with outsourcing teams: prepared technical tasks and reviewed asset quality

  • 3d artist at Trace studio
    May 2016 - July 2017

    Project: Call of Duty: Infinite Warfare

    Role: Freelance 3D/Vehicle Artist

    Responsibilities:

    * Created 3D assets based on technical requirements and concept art

    * Performed full asset production pipeline: sculpting, high-poly and low-poly modeling, baking, and texturing

    * Set up materials and ensured proper asset integration in the game engine

  • 3d artist (vehicle\props\environment) at Kunos Simulazioni
    May 2014 - January 2015

    Project: Assetto Corsa

    Role: Freelance 3D/Vehicle Artist

    Responsibilities:

    * Created high-quality 3D models of licensed vehicles for Assetto Corsa

    * Worked on track modeling and environmental assets

  • 3d environment artist at Lesta Studio (Wargaming)
    Saint-Petersburg
    October 2012 - May 2014

    Project: World of Warships, World of Tanks

    Role: Environment Artist, FX Artist

    Responsibilities:

    * Worked on Level Art for World of Warships

    * VFX development for World of Warships: explosions and splashes

    * Close collaboration with tool developers to improve the engine (Big World) and special effects tools for artists

    * Contributed to vehicle texturing for World of Tanks, focusing on tanks and related assets

  • hard surface\environment artist at TRANSAS
    Saint-Petersburg, Russia
    July 2011 - September 2012

    Transas offers best-in-class navigation systems and integrated bridge solutions, recognised training and simulation solutions, renowned VTMS and coastal surveillance systems, fleet and port management systems, onboard and individual decision support systems for professional crew and pilots, as well as popular applications for leisure and the marine mass market.